Terry Pratchett
37 Novel
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The Color of Magic (Discworld #1)

Terry Pratchett | Humorous |Finished| 34 pages

The Color of Magic (Discworld #1)

Terry Pratchett's profoundly irreverent, bestselling novels have garnered him a revered position in the halls of parody next to the likes of Mark Twain, Kurt Vonnegut, Douglas Adams, and Carl Hiaasen.

The Color of Magic is Terry Pratchett's maiden voyage through the now-legendary land of Discworld. This is where it all begins -- with the tourist Twoflower and his wizard guide, Rincewind.

On a world supported on the back of a giant turtle (sex unknown), a gleeful, explosive, wickedly eccentric expedition sets out. There's an avaricious but inept wizard, a naive tourist whose luggage moves on hundreds of dear little legs, dragons who only exist if you believe in them, and of course THE EDGE of the planet...

Reaper Man (Discworld #11)

Terry Pratchett | Fantasy |Finished| 20 pages

Reaper Man (Discworld #11)

'Death has to happen. Tha'ts what bein' alive is all about. You're alive, and then you're dead. It can't just stop happening.'

But it can. And it has. So what happens after death is now less of a philosophical question than a question of actual reality. On the disc, as here, they need Death. If Death doesn't come for you, then what are you supposed to do in the meantime? You can't have the undead wandering about like lost souls. There's no telling what might happen, particularly when they discover that life really is only for the living...

Feet of Clay (Discworld #19)

Terry Pratchett | Fantasy |Finished| 21 pages

Feet of Clay (Discworld #19)

'Sorry?' said Carrot. If it's just a thing, how can it commit murder? A sword is a thing' - he drew his own sword; it made an almost silken sound - 'and of course you can't blame a sword if someone thrust it at you, sir.'

For members of the City Watch, life consists of troubling times, linked together by periods of torpid inactivity. Now is one such troubling time. People are being murdered, but there's no trace of anything alive having been at the crime scene. Is there ever a circumstance in which you can blame the weapon not the murderer? Such philosophical questions are not the usual domain of the city's police, but they're going to have to start learning fast...

Carpe Jugulum (Discworld #23)

Terry Pratchett | Fantasy |Finished| 21 pages

Carpe Jugulum (Discworld #23)

In a fit of enlightenment democracy and ebullient goodwill, King Verence invites Uberwald's undead, the Magpyrs, into Lancre to celebrate the birth of his daughter. But once ensconced within the castle, these wine-drinking, garlic-eating, sun-loving modern vampires have no intention of leaving. Ever.

Only an uneasy alliance between a nervous young priest and the argumentative local witches can save the country from being taken over by people with a cultivated bloodlust and bad taste in silk waistcoats. For them, there's only one way to fight.

Go for the throat, or as the vampyres themselves say...Carpe Jugulum

The Fifth Elephant (Discworld #24)

Terry Pratchett | Fantasy |Finished| 24 pages

The Fifth Elephant (Discworld #24)

They say that diplomacy is a gentle art. That its finest practitioners are subtle, sophisticated individuals for whom nuance and subtext are meat and drink. And that mastering it is a lifetime's work. But you do need a certain inclination in that direction. It's not something you can just pick up on the job.

Which is a shame if you find yourself dropped unaccountably into a position of some significant diplomatic responsibility. If you don't really do diplomacy or haven't been to school with the right foreign bigwigs or aren't even sure whether a nod is as good as a wink to anyone, sighted or otherwise, then things are likely to go wrong. It's just a question of how badly...

The Truth (Discworld #25)

Terry Pratchett | Humorous |Finished| 21 pages

The Truth (Discworld #25)

There's been a murder. Allegedly. William de Worde is the Discworld's first investigative journalist. He didn't mean to be - it was just an accident. But, as William fills his pages with reports of local club meetings and pictures of humorously shaped vegetables, dark forces high up in Ankh-Morpork's society are plotting to overthrow the city's ruler, Lord Vetinari.

Monstrous Regiment (Discworld #31)

Terry Pratchett | Fantasy |Finished| 19 pages

Monstrous Regiment (Discworld #31)

The bulk of Monstrous Regiment takes place in the small, bellicose country of Borogravia, a highly conservative country, whose people live according to the increasingly psychotic decrees of its favored deity, Nuggan. The main feature of his religion is the Abominations; a long, often-updated list of banned things. To put this in perspective, these things include garlic, cats, the smell of beets, people with ginger hair, shirts with six buttons, anyone shorter than three feet (including children and babies), sneezing, rocks, ears, jigsaw puzzles, chocolate, and the colour blue.

Thud! (Discworld #34)

Terry Pratchett | Fantasy |Finished| 20 pages

Thud! (Discworld #34)

Koom Valley? That was where the trolls ambushed the dwarfs, or the dwarfs ambushed the trolls. It was far away. It was a long time ago.

But if he doesn't solve the murder of just one dwarf, Commander Sam Vimes of Ankh-Morpork City Watch is going to see it fought again, right outside his office.

With his beloved Watch crumbling around him and war-drums sounding, he must unravel every clue, outwit every assassin and brave any darkness to find the solution. And darkness is following him.

Oh . . . and at six o'clock every day, without fail, with no excuses, he must go home to read 'Where's My Cow?', with all the right farmyard noises, to his little boy.

There are some things you have to do.

Unseen Academicals (Discworld #37)

Terry Pratchett | Humorous |Finished| 20 pages

Unseen Academicals (Discworld #37)

The wizards at Ankh-Morpork's Unseen University are renowned for many things—wisdom, magic, and their love of teatime—but athletics is most assuredly not on the list. And so when Lord Vetinari, the city's benevolent tyrant, strongly suggests to Archchancellor Mustrum Ridcully that the university revive an erstwhile tradition and once again put forth a football team composed of faculty, students, and staff, the wizards of UU find themselves in a quandary. To begin with, they have to figure out just what it is that makes this sport—soccer with a bit of rugby thrown in—so popular with Ankh-Morporkians of all ages and social strata. Then they have to learn how to play it. Oh, and on top of that, they must win a football match without using magic.

Meanwhile, Trev (a handsome street urchin and a right good kicker) falls hard for kitchen maid Juliet (beautiful, dim, and perhaps the greatest fashion model there ever was), and Juliet's best pal, UU night cook Glenda (homely, sensible, and a baker of jolly good pies) befriends the mysterious Mr. Nutt (about whom no one knows very much, including Mr. Nutt, which is worrisome . . .). As the big match approaches, these four lives are entangled and changed forever. Because the thing about football—the most important thing about football­—is that it is never just about football.

Equal Rites (Discworld #3)

Terry Pratchett | Humorous |Finished| 34 pages

Equal Rites (Discworld #3)

On Discworld, a dying wizard tries to pass on his powers to an eighth son of an eighth son, who is just at that moment being born. The fact that the son is actually a daughter is discovered just a little too late. The town witch insists on turning the baby into a perfectly normal witch, thus mending the magical damage of the wizard's mistake. But now the young girl will be forced to penetrate the inner sanctum of the Unseen University--and attempt to save the world with one well-placed kick in some enchanted shins! Reissue.