Physik (Septimus Heap #3)
Physik (Septimus Heap #3)
When Silas Heap unSeals a forgotten room in the Palace, he releases the ghost of a Queen who lived five hundred years earlier. Queen Etheldredda is as awful in death as she was in life, and she's still up to no good. Her diabolical plan to give herself everlasting life requires Jenna's compliance, Septimus's disappearance, and the talents of her son, Marcellus Pye, a famous Alchemist and Physician. And if Queen Etheldredda's plot involves Jenna and Septimus, then it will surely involve Nicko, Alther Mella, Marcia Overstrand, Beetle, Stanley, Sarah, Silas, Spit Fyre, Aunt Zelda, and all of the other wacky, wonderful characters that made magyk and flyte so memorable.
With heart-stopping action and a dash of humor, Angie Sage continues the fantastical journey of Septimus Heap.
Magyk (Septimus Heap #1)
Magyk (Septimus Heap #1)
The seventh son of the seventh son, aptly named Septimus Heap, is stolen the night he is born by a midwife who pronounces him dead. That same night, the baby's father, Silas Heap, comes across a bundle in the snow containing a new born girl with violet eyes. The Heaps take this helpless newborn into their home, name her Jenna, and raise her as their own. But who is this mysterious baby girl, and what really happened to their beloved son Septimus?
The Sword In the Grotto (Araminta Spook #2)
The Sword in the Grotto (Araminta Spook #2)
Sir Horace is about to turn five hundred years old Araminta and Wanda need to find him the perfect gift. Araminta finds an ancient sword in a grotto hidden under her haunted house and it should be a cinch to get it. But she wasn't planning on the nasty surprise of a portcullis-trap and a rising tide in the grotto. Will Araminta and Wanda make it to Sir Horace's birthday party?
Flyte (Septimus Heap #2)
Flyte (Septimus Heap #2)
It's been a year since Septimus Heap discovered his real family and true calling to be a wizard. As Apprentice to Extra Ordinary Wizard Marcia Overstrand, he is learning the fine arts of Conjurations, Charms, and other Magyk, while Jenna is adapting to life as the Princess and enjoying the freedom of the Castle.
But there is something sinister at work. Marcia is constantly trailed by a menacing Darke Shadow, and Septimus's brother Simon seems bent on a revenge no one understands. Why is the Darke Magyk still lingering?
Bringing fantasy to new heights, Angie Sage continues the journey of Septimus Heap with her trademark humor and all of the clever details readers have come to love.
Queste (Septimus Heap #4)
Queste (Septimus Heap #4)
There's trouble at the Castle, and it's all because Merrin Meredith has returned with Darke plans for Septimus. More trouble awaits Septimus and Jenna in the form of Tertius Fume, the ghost of the very first Chief Hermetic Scribe, who is determined to send Septimus on a deadly Queste. But Septimus and Jenna have other plans--they are headed for the mysterious House of Foryx, a place where all Time meets and the place where they fervently hope they will be able to find Nicko and Snorri, who were trapped back in time in physik. But how will Septimus escape the Queste?
Queste, like all the books in the Septimus Heap series, is filled with nonstop action, humor, and fantastical adventure as Septimus continues his journey of Magykal self-discovery.
Syren (Septimus Heap #5)
Syren (Septimus Heap #5)
In this fifth book in the Magykal series, Septimus ends up on a captivatingly beautiful island, one of seven set in a sparkling sea. He's stranded there with his badly injured dragon, Spit Fyre, along with Jenna and Beetle. There are some strange things about the island, including a Magykal girl named Syrah, a cat-shaped lighthouse that has lost its Light, and an eerie presence that sings to Septimus—can he escape the persistent call?
Trouble is also brewing for Lucy and Wolf Boy, who have become entangled with some nefarious sailors at sea, and for Milo Banda, Jenna's father, who is harboring a mysterious treasure chest in his ship's hold.
Charismatic storyteller Angie Sage continues Septimus Heap's Magykal journey with more laugh-out-loud adventures, more enchanting charms and spells, and an ever-deepening understanding of the interior life of a young hero.
Darke (Septimus Heap #6)
Darke (Septimus Heap #6)
In the sixth book of the Magykal series, Alther Mella has been Banished, a Darke Domaine engulfs the Castle, and a Darke dragon is on the loose. Septimus Heap must use all of his skills to save the Castle and the Wizard Tower from destruction: He must enter the Darke. But he cannot do this alone. With the help of Jenna, Alther Mella, Marcellus Pye, and Septimus's estranged brother, Simon Heap, Septimus and Marcia Overstrand battle the spreading Darkenesse. Will Septimus succeed in protecting his Magykal world?
Written with Angie Sage's characteristic humor, Septimus Heap, Book Six: Darke is a compelling fantasy adventure filled with surprises, thrills, and laugh-out-loud moments. Readers will revel in the action-packed story as they realize the wisdom of Magyk--that all things are meant to be part of a living whole.
My Haunted House (Araminta Spook #1)
My Haunted House (Araminta Spook #1)
Araminta Spookie lives in a wonderful old haunted house, but her crabby aunt Tabby wants to move. Aunt Tabby is determined to sell their house—Araminta "has" to stop her!
With the help of a haunted suit of armor named Sir Horace, a ghost named Edmund, and a lot of imagination, Araminta hatches a plot for an Awful Ambush that is so ghoulish, it just might work!
Frognapped (Araminta Spook #3)
Frognapped (Araminta Spook #3)
When something's amiss in Spookie House, there's usually only one person to blame--Araminta. But this time she had nothing to do with the disappearance of Barry Wizzard's frogs, and she is determined to find them. Of course, it's not going to be that easy, especially when dealing with a crazy character named Old Morris, a dangerous shark, and a demanding aquarium show audience. Can Araminta find the frogs and steal the show?
Vampire Brat (Araminta Spook #4)
Vampire Brat (Araminta Spook #4)
Araminta thinks something horrible is hiding in the deep, hidden passages of Spookie House--could it be a werewolf? Add to that the arrival of Uncle Drac's creepy nephew, Max, and Araminta knows things will never be the same. Max is Wanda's new best friend, and Araminta finds him annoying. She comes up with a plan to figure out what Max is up to--and also to capture the werewolf. But will it work?