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Midnight Mass
Vampires have always lived in Eastern Europe. But with the fall of the Soviet Union, they began to spread across the continent, then the world, turning whole populations into vampires--or human cattle. Having overrun India, the far East, and the great cities of North and South America, the forces of Night are now spreading into the countryside to consolidate their conquest.
In a town on the New Jersey shore, the vampires have just arrived, along with their human henchmen, the cowboys, who round up human cattle for the overlords in return for the promise of eternal life---later. For the vampires wish only a few of their own kind to rule, and feed. The rest of humanity are to be helpless herds, the source of the blood of life.
Falsely accused of abuse, Father Joe is drunk in a basement waiting for the end. His superior has betrayed the local Catholic congregation and become a vampire. Sister Carole has become a formidable killer of cowboys and vampires. Dan's niece, escaped from the conquest of New York, has made her way south to find him. Brought together by Rabbi Zev Wolpin, who is shaken by the vampires' fear of the cross and holy water, they plan their resistance. Against all odds, they discover that there just might be a way for humanity to really fight back.
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The Dark at the End
The Dark at the End (Repairman Jack #15)
Bound by his promise to Glaeken, Jack has refrained from making any direct moves against Rasalom. But things have changed so there's nothing holding Jack in check any longer. Other changes are occurring as well. Jack is healing at an accelerated rate--much like Glaeken did when he was immortal. This can only mean that Glaeken's time is almost up and when he dies, Jack takes his place.
Rasalom continues to plot against the Lady. Twice she has died and returned; a third time and she will be gone, leaving a clear path for the Otherness to infiltrate this reality. But Ernst Drexler, formerly Rasalom's go-to guy for logistical support, fears he will be left out in the cold when the Change comes. He forms an uneasy alliance with Jack, who is preparing to face their old enemy.
Meanwhile, Dawn Pickering is searching for her supposedly dead baby. The trail leads her to a mansion in a remote Long Island coastal town, where she discovers a truth she could have never imagined.
Now the stage is set for Jack's massive assault on Rasalom. Jack knows he's got just one shot. But it's not just a matter of taking out Rasalom: he also must safely retrieve Dawn's child and minimize collateral damage. So, he comes up with a foolproof plan.
But fools are always with us….
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Artifact
Artifact
by F. Paul Wilson, Janet Berliner, Matthew Costello
Six adrenalin junkies who call themselves the Daredevils Club hold the fate of the world in their hands. In an ancient undersea cavern, one of them, oil man Frik van Alman, discovers a set of stones that are unlike anything else on Earth. Fitted together, the stones form an object that promises limitless free energy for the world.
After a terrified scientist scatters the pieces, the club members race to retrieve them. Each knows that whoever reassembles the unique device will have unlimited power at his or her fingertips. Can anyone be trusted?
In a thrilling adventure that stretches from deep beneath the Caribbean to the penthouses of Las Vegas, friend battles friend for control of the Artifact.
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SIMS
Sims (Sims complete)
Just a few hundred genes separate humans from chimpanzees. Imagine someone altering the chimp genome, splicing in human genes to increase the size of the cranium, reduce the amount of body hair, enable speech. What sort of creature would result?
Sims takes place in the very near future, when the science of genetics is fulfilling its vaunted potential. It's a world where genetically transmitted diseases are being eliminated. A world where dangerous or boring manual labor is gradually being transferred to "sims," genetically altered chimps who occupy a gray zone between simian and human. The chief innovator in this world is SimGen, which owns the patent on the sim genome and has begun leasing the creatures worldwide.
But SimGen is not quite what it seems. It has secrets . . . secrets beyond patents and proprietary processes . . . secrets it will go to any lengths to protect. Sims explores this brave new world as it is turned upside down and torn apart when lawyer Patrick Sullivan decides to try to unionize the sims.
Right now, as you read these words, some company somewhere in the world is toying with the chimp genome. That is not fiction, it is fact. Sims is a science thriller that will come true. One way or another.